Trial Rules

Description of Mondioring - in part taken from the MR rule book.


The Mondio Ring program was developed by many delegates from Europe and America, in the hope that it would be the rallying point of the national programs which already exists, and that it would be a rewarding union for all the handlers who work with their dogs, whether they are inexperienced or experienced.  In the Philippines, Mondio Ring is overseen by the Philippine Mondio Ring Association., Inc. (PMRAI).


Click here for International rules of Mondioring Competition (English Draft)

Click here for PMRA Brevet rules

 

Mondio Ring is meant to be:  

  • Entertaining to the spectators
  • a game of progressive difficulties for the participants
  • a match for the passionate dog handlers.

Practicing Mondio Ring requires:

  • a place with different equipment
  • one or two decoys, protected by a bitesuit, who will be partners for the dogs
  • their dog handler
  • the judges who are meant to judge based on Mondio Ring regulations. These regulation include exercises where points are achieved, and the deductions from these when faults are made.
  • a dog to perform as chien en blanc ("practice dog") at each level

 


So it is to be understood by everyone, the Mondio Ring program must :

  • concisely describe the exercises
  • be easy to practice
  • be clear in it's judgment

Each time an exceptional situation may occur or insufficient rules are noticed, the judges must never forget the basic principles, which motivated the founders when they made the program. Above all they must respect the regulations and prohibit any misused interpretation that may harm the dogs.

The purpose of the Mondio Ring regulation must attach importance to:      

  • proficiency of the dogs
  • the quality of their education
  • the ability of the dog handler
  • above all, the inborn character of the dogs.

 

 

The program is composed of three sections which are followed in the prescribed order:

    • Obedience
    • Jumps
    • Protection

The order of the exercises of each section is drawn by lots at the beginning of each trial and will be the same for every competitor at each level.

 

Note: The Mondio Ring regulation is to be translated in many languages. Nuances and approximations may be different from one translation to another and effect how good the rules may be. In case of disagreements the regulation in French applies.

 

 

Exercises

When competing in Mondio Ring, the dog has no collar or leash on at any time except during the heel on leash. No food rewards or physical corrections are allowed at any time while competing. Points for an exercise will be lost for multiple commands, incorrect commands, or failure of the dog or handler to perform the exercise correctly. There is a 1 second leeway on the outs before the dog is penalized for being slow to out.  Control is emphasized from the moment the dog/handler team walks onto the field, until they leave at the end.

Mondio Ring consists of a number of exercises. A Dog competing at MRIII will be able to do the following:

Heel Off Leash

This exercise is  done in a pattern determined by the judge with multiple stops and starts, left and right turns, and turn about. The handler might also be required to pick things up, carry things, go through various obstacles, etc.

Long Sit/Down (Absence of Handler)       
Done with the handler out of sight, the dog stays in a pre-drawn position 1 minute during distractions. These distractions could be decoys arguing, throwing a ball, running circles, loud noises, etc. The distractions must be at least 5m away.

 

Food Refusal
Dog is thrown 2 pieces of food, usually meat or cheese. Dog must not eat the food, and if it is "accidentally" thrown into dog’s mouth, he must immediately spit it out. The field is also baited with 6 pieces of food, in strategic locations (i.e. by blinds, jumps, area dog runs over during send away, etc.) The throwing of the food can be done in various ways, such as off a plate, the thrower pretends to be eating from or in another manner that might fool the dog into thinking this isn't a food refusal.

Positions       
The dog is told to sit, stand and down in a pre-drawn order. The handler is 15 meters away. Points are lost for creeping forward during the positions, or failure to perform a position. The main requirement here is that the handler have a direct line of sight to the dog. However, the dog might be on uneven ground, next to strange objects, etc.

Thrown Retrieves    
The handler throws the item at least 5 meters. On command the dog retrieves the item and presents it to the handler. The retrieved object can be almost anything but not metal or glass, or anything dangerous to the dog with a maximum weight of 1 kilogram.

 

Scent Discrimination 
At the beginning of the competition the handler is given a small dowel, 10x2x2cm. During this exercise they place it on the ground 30m from the dog. After placement of 4 other dowels are placed in the same area, then the handler sends the dog to find the correct dowel and retrieve it.

Send Away   
The dog is told to run in a straight line away from the handler until called, then it returns to the handler. The distance is 40 meters.

 

High Jump    
Dog jumps a 1.2 meter hurdle on command, then does a return jump on command, and comes to a heel position by the handler.


 

 

Palisade        
Dog jumps and climbs over a 2.3 meter wooden vertical wall which has a sloped backside, so there is no jump straight down to the ground.

Long Jump   
Dog jumps a 4 meter pvc/metal "key" long jump on the ground

 

Face Attack   
The dog is told to attack a decoy who is facing him about 50m away behaving in a menacing fashion using a stick, with out/recall.  There are also obstacles between the dog and the decoy that the dog must go over or through (not around).

Face Attack with Accessories        
The dog is told to attack a decoy who is facing him about 50m away behaving in a menacing fashion using various items.   These could be a hool a hoop, caution tape, cones, anything that might impress the dog but wouldn't hurt them.  There are also obstacles between the dog and the decoy that the dog must go over or through (not around).

Fleeing Attack
The dog is told to attack a decoy who is running away, with out/recall after the bite/fight.  The decoy fires a gun when they are bitten..

Defense of Handler  

There are two decoys during this exercise that mill around the field, argue with people, jump up and down, etc.  Pretty much anything they can think of to cause the dog to bite early, or bite the wrong decoy.   The handler might also be told to do various things such as walk to a certain point and pick an item up then carry it somewhere else and put it down or lay down on a stretcher that the decoys are carrying.  At some point one decoy will come up and shake hands with the handler, this is the decoy that will ultimately attack the handler.   They leave after shaking hands and the decoys can continue to mill around or one might hide.  Eventually, the decoy will come back and attack the handler, usually while the other decoy is trying to keep the dog’s attention or even lure them away from the handler.  The dog must bite the attacking decoy and fight him until commanded to out, then after a brief guarding period recalled to the hander

 

Search, Hold, and Bark with Escort


The dog searches for the decoy who is hidden somewhere on the field, not necessarily in a blind, and barks to indicate the decoy has been found. The handler approaches and commands the decoy to come out of the blind.  After exiting the blind, the decoy is escorted around the field by the dog, with multiple attempts to escape.

 

Stopped Attack        
This is done exactly like the fleeing attack. However, when the dog is about half way down the field a flag will be held up.  Depending on the color of the flag (red or green) this will be the stopped attack or not, and the handler must recall the dog before it bites.  More points are earned the closer the dog is to the decoy when it is recalled.

Guard of Object
The dog is told to guard an object,and the handler goes to a place out of sight. The handler does not participate in any way again, until it is time to retrieve his dog. The decoy attempts to steal the object three times. The dog stops the decoy each time by biting.  As soon as the decoy begins to move away from the object, the dog lets go to remain close to the object he is guarding. During one of these attempts, the decoy can carry an object to confuse the dog as to which object it is guarding, or attempt to prevent the dog from biting.  Points are lost for biting too soon, allowing the decoy to move or completely steal the object, guard the wrong object (allowing the other object to be stolen), being dragged away from the object, etc.

   

 

 

 

Mondio Ring Points per Level


Exercises

MR1

MR2

MR3

1.Obedience (maximum point)

55

85

85

Heel Off Leash

6

6

6

Absence of the Handler

10

10

10

Food Refusal

5

12

12

Retrieve of Object                               

12

12

12

Send Away

12

12

12

Change of Position

10

20

20

Search and Retrieve

 

15

15

2. Jumps (maximum points)

15

35

55

Hurdle Jump (1.0m/1.1m/1.2m)

15*

20

20

Long Jump (3.0m/3.5m/4.0m)

15*

15*

20

Palissades (1.8-2.3m)

15*

15*

15

(* Handler options)

 

 

 

3. Protection (maximum points)

130

180

260

Face Attack with Stick & Jump for MR 2 & 3

50

40

50

Flee Attack with Revolver

50

30

30

Defense of Handler

30

30

30

Attack with Article

 

40

50

Search and Escort

 

40

40

Guard the Object

 

 

30

Stopped Attack

 

 

30

Total Points

200

300

400

* Any of the Optional Jumps

The Jumps point Break Down
Hurdle


Height

1.00 m

1.10 m

1.20 m

MR I

15 pts

-

-

MR II

12 pts

16 pts

20pts

MR III

12 pts

16 pts

20 pts

Palisade


Height

1.80 m

1.90 m

2.00 m

2.10 m

2.20 m

2.30 m

MR I

15 pts

-

-

-

-

-

MRII

12 pts

13 pts

14 pts

15 pts

-

-

MR III

5 pts

7 pts

9 pts

11 pts

13 pts

15 pts

Long Jump


Length

3.00 m

3.5 m

4.0 m

MR I

15 pts

-

-

MR II

12 pts

15 pts

-

MR III

12 pts

16 pts

20 pts

A team must have 80% of total score to pass its individual level.

MR1 – 160pts           MR2 – 240pts           MR3 – 300pts

 

        

Commands Used in Mondio Ring


Tagalog


English


French


German

Lakad

Heel

Au pied
(oh-pee-aye)

Fuss
(fooss)

Upo

Sit

Assis
(ah-see)

Sitz
(siitz)

Hintay

Stay

Reste
(rest)

Bleib
(bly'b)

Dapa

Down

Coucher
(coo-shay)

Platz

Dito

Come/Here

Ici(e see)/
Viens

Hier
(hee er)

Tayo

Stand

Debout
(da-boo)

Steh
(shtay)

Kuha

Retrieve/
Fetch

Rapporte
(aport)

Bring
(brrring)

Talon

Jump

Saute (soot)/
Aller

Hopp

Diretso

Go Out/
Away

En Avant
(on-avauhnn)

Voraus
(for owss)

Kagat

Attack

Attaque/
Mord

Packen/
Fass

Bitaw

Out/Let Go

Halte(alt)/

Aus
(owss)

Tahol

Speak/
Bark

Aboie
(ah-bwaa)

Gib Laut
(geblout)


Click here for International rules of Mondioring Competition (English Draft)